Violence in video games
In recent discussions of violent video games, a controversial issue has been whether
violent video games are bad for youth or not. On one hand, some argue that video games do not
affect the youth at all. On the other hand, however, others argue that violent video games affect
the youth tremendously. There is such a vast selection of video game systems to choose from in
the society we live in today, from Sony’s PlayStation to Nintendo’s Wii, PCs, and more. All of
these mediums offer people of all ages, including children, access to interactive violent and
deranged experiences. In Rusel DeMaria's book Reset: Changing the Way We Look at Video Games he feels that the biggest concern when it comes to video games of this nature is that if having them available to younger audiences, will it someday lead to real-life problems.
I believe that violence in video games today has little to no effect on the behavior of our youth. Video games just like any other form of media has violent, sexual and explicit content. Anything that a child can see in a video game is also available for them to see on TV and in movies. I have grown up playing all types of video games, I have watched the most violent movies out there and I have never had any thought of being violent myself. In his book Killing Monsters, Gerard Jones takes a look at the role of fantasy violence in the lives of children. Based on years of research and personal work with children, he concludes that fantasy violence is often not only beneficial but also necessary in a child's development. Children overly deprived of opportunities to express their deeper and darker fantasies often start to act out and show increased aggressiveness. Given an outlet for their fantasies, such as a toy sword or a video game, they calm down. According to the chart I provided on the last page of this report it shows violent crime versus video game sales. There is amazing growth in sales of video games from...